![]() Replacing the guard mechanic is an interesting parry mechanic. The immediate standouts of Rising’s combat are the absences of a basic dodge or evade button/function, and the lack of a guard button. Raiden’s main weapon is a katana, and although he will have access to a number of secondary weapons throughout the game, the katana is the most functional. The game-play is very fast and very addictive, although it may not be as rich as Platinum’s own Bayonetta (but, let’s be honest, few if any action games are). As I’m sure you know by now, Rising is an action game. While that may be so, the strongest component of anything developed by Platinum Games is typically the game-play. I’ve been told that the strongest component of the MG games are the narratives and the cinematic ways in which they’re conveyed to the player. Also, this placed more of a focus on the game-play. Except for a few moments, the soundtrack didn’t particularly standout to me, though I did find it appropriate for the game. In a choice few moments – such as the final boss battle – hard rock tracks complete with vocalists are played. The soundtrack utilizes mostly quiet, thumping ambient tracks, which match really well with the game’s setting. ![]() The music and sound effects are solid but the voice acting is a little questionable. Anybody even remotely entertained by action will love the cinematics, though. As someone who has never been particularly enamored by the MG series, I can’t say for certain that fans will be satisfied with the story. They’re often so ridiculous that they’re awesome, making them ridiculously awesome. These cutscenes reach remarkable Devil May Cry 4 levels of coolness. Some of them were just so stylish and high action, like the scene where Raiden slices the aircraft in half. The cutscenes in particular were exceptional. The rabbit hole goes much deeper though, as the motives behind these attempts are revealed. The story deals with global and political conflicts and the implementation of cybernetic soldiers in attempts to instigate war. For example, the Patriots faction (which I know of only from MGS4’s subtitle) is mentioned several times. Therefore, if you’re unfamiliar with that game as I am, you may be lost on a couple of points. The game is set after the events of MGS4 and acts as a sequel of sorts. Narratively, I found Rising to be a bit confusing. Whether it can live up to the PS3 exclusive MGS4 is another story (and studio) but by its own merits Rising looks amazing. I think the game’s futuristic setting and robotic visuals are a win. Several little flourishes – such as the lightning that pulses from his feet when he sprints or his multipurpose visor – give him a cutting edge, almost superhero like appeal. Raiden swaggers across the battlefield, executing a big variety of beautiful and devastating techniques with an aplomb that few action heroes can match. ![]() For this reason, the game winds up looking quite similar to Vanquish, the Platinum developed third person shooter which launched in 2010. The futuristic setting and characters all maintain a certain mechanical charm. While it may not look as impressive as Metal Gear Solid 4 (not many games do), Rising is definitely very easy on the eyes. In general, this is probably the best looking Platinum Games title to date. Jumping right into the fray, the first thing you’re likely to notice about Rising is its very attractive visual style. Flaunting comparable production values to past series entries and one of – in my opinion, at least – the hottest new Japanese developers, Rising has all the makings to be an action highlight of the year. Does it execute all of its precision incisions with grace, though, or does it wind up a dull blade? Bucking the tactical stealth traditions of the Metal Gear series, Metal Gear Rising: Revengeance promises series fans a new kind of MG experience and everyone else an intense action thrill ride.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |